Abstract

Abstract. This paper presents an interdisciplinary to develop content-aware application that combines game with learning on specific categories of digital archives. The employment of content-oriented game enhances the gamification and efficacy of learning in culture education on architectures and history of Hsinchu County, Taiwan. The gamified form of the application is used as a backbone to support and provide a strong stimulation to engage users in learning art and culture, therefore this research is implementing under the goal of “The Digital ARt/ARchitecture Project”. The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures. Therefore, we present two applications, “3D AR for Hukou Old ” and “Hsinchu County History Museum AR Tour” which are in form of augmented reality (AR). By using AR imaging techniques to blend real object and virtual content, the users can immerse in virtual exhibitions of Hukou Old Street and Hsinchu County History Museum, and to learn in ubiquitous computing environment. This paper proposes a content system that includes tools and materials used to create representations of digitized cultural archives including historical artifacts, documents, customs, religion, and architectures. The Digital ARt / ARchitecture Project is based on the concept of serious game and consists of three aspects: content creation, target management, and AR presentation. The project focuses on developing a proper approach to serve as an interactive game, and to offer a learning opportunity for appreciating historic architectures by playing AR cards. Furthermore, the card game aims to provide multi-faceted understanding and learning experience to help user learning through 3D objects, hyperlinked web data, and the manipulation of learning mode, and then effectively developing their learning levels on cultural and historical archives in Hsinchu County.

Highlights

  • The purpose of the abovementioned project is to develop interactive serious game approaches and applications for Hsinchu County historical archives and architectures

  • This paper focus on how Augmented Reality (AR) techniques can offer a great solution of enabling visualization of 3D models of cultural architectures to be applied in art education for children and to be used to enhance user’s cognitive skills

  • The serious games represented in this paper aims to function AR features on the application of smart traveling and virtual exhibition

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Summary

General Instructions

There are two experimental applications are included in the Digital ARt / ARchitecture Project, they are “3D AR for Hukou. Old Street ” and “Hsinchu County History Museum AR Tour” These two applications aim to convert the selected material of local culture and history them into AR entertainments. The Digital ARt / ARchitecture Project develops content-aware applications / games that combine gamification experience with local culture learning when the users are playing the AR game. Users can experience an add-on exhibition through the device screen that is served as AR application of Hsinchu County History Museum without Augmented Reality (AR) technology extends Virtual Reality (VR) performances by blending real and virtual elements into real scenes, and to enrich the visual object with a non-artificial view of real scenes. We present “3D AR for Hukou Old Street ” and “Hsinchu -County History Museum AR Tour”.

Research Motivation
Research Background
Objective
Methodology
Game design
Santa Dragon Immersing in the Caroling festivity of the
Game development
Result
About the Museum and the application
Application development
CONCLUSION
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