Abstract

Architectural historians can often be confronted with want seems to be insurmountable problems when examining buildings in cityscape or the cityscape itself, and often reconstructions of the cityscape can be problematic. Generally when reconstructing an ancient or lost cityscape it is very unlikely that there will be a detailed plan, let alone elevations or sections to assist in the reconstruction. Evidence of the cityscape can exist as recorded descriptions, illustrated landscapes, government records, street plans (which if old plans can sometime conflict with each other), photographs and directories that record the owners and the purpose of each building. From this rudimentary evidence architectural historians attempt to reconstruct changing cityscapes. Visualising architectural ideas and concepts through digital images is now an established architectural practice and with each new development in digital technology new research and design practices have also been developed. 2D drawing and graphic design programs such Corel Draw and Illustrator give architects a tool for simplifying corrections, editing plans and developing professional presentations. However, for the architectural historian these programs provided a unique research tool for historic research. The development of conventional 3D modelling programs such as ArchiCAD brought a new element into architectural historical research. ArchiCAD led to a greater understanding of the spatial arrangements and relationships of individual building. Augmented Reality (AR) system is a technology that can insert digital information into the designers’ physical environment. AR appears in literature usually in conjunction with the virtual reality and is an environment where the additional information generated by a computer is inserted into the user’s view of a real world scene. This paper examines whether this new technology can enhance studies into architectural history. What can Architectural Historians learn from AR technologies?

Highlights

  • Sydney, Australia is a perfect example of a changing cityscape which has only existed for just over 220 years and has rapidly grown from a tent city of 546 people in 1788 to the modern city it is today of 4.2 million people

  • By creating a modern site within a 2D drawing and graphic design program it becomes possible to reconstruct the development of the site through time by working backwards, with the aid of archaeological evidence and archival material on architecture such as official documents, correspondence, and requests or contemporary accounts and description of the architecture

  • What Architectural Historians can Learn from Augmented Reality Technologies? Tessa Morrison & Ning Gu slowly it becomes possible to reconstruct lost architecture and/or city plans

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Summary

VISUALISING ARCHITECTURAL IDEAS IN 2D

Australia is a perfect example of a changing cityscape which has only existed for just over 220 years and has rapidly grown from a tent city of 546 people in 1788 to the modern city it is today of 4.2 million people. The reconstruction of Persepolis was an extremely ambitious plan; it was four years in the making and was completed in 2005 This project brought together Afhami’s knowledge of the architecture of Persepolis and Gambkeat’s expertise in 3D digital technology to create a unique view of Persepolis. Still images of the reconstruction can be seen at http://www.persepolis3d.de/structur.htm The propose of this project was for the further understanding of the architectural history of Persepolis but other city reconstructions whose initial purpose was for design and town planning can assist the architectural historian. This reconstruction was instigated by Marek Kleciak, external counsellor of the Office for Geoinformation and Survey of Hanse city Hamburg, in 1999 This survey was for design and planning proposes these reconstructions can benefit architectural history in the same way that the Sydney project does– finding the traces of the old city and working backward with the archival evidence. Despite the clear benefits to architectural history of such reconstructions such virtual worlds are disconnected from reality

VISUALISING ARCHITECTURAL IDEAS IN 3D – THREE POTENTIAL SCENARIOS
SCENARIO ONE
SCENARIO TWO
SCENARIO THREE
CONCLUSION
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