Abstract

We define a two-player combinatorial game in which players take alternate turns; each turn consists of deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player’s move then it would also be deleted. A player wins the game when the other player has no moves available. We study this game under various viewpoints: by finding specific strategies for certain families of graphs, through using properties of a graph’s automorphism group, by writing a program to look at Sprague-Grundy numbers, and by studying the game when played on random graphs. When analyzing Grim played on paths, using the Sprague-Grundy function, we find a connection to a standing open question about Octal games.

Highlights

  • In this article we define a two-person game played on the vertices of a graph and study it to find strategies for either player to win

  • We can create many different games from the same graph by giving each vertex a new random weight. As we studied these graphs, we discovered that we could replace a vertex with weight t with t “regular” vertices that do not share any edges

  • For multiple blowups we extend in the natural way the notation set of double blowups

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Summary

Introduction

In this article we define a two-person game played on the vertices of a graph and study it to find strategies for either player to win. Given a graph H, we define a legal move of Grim on H by a player selecting and deleting a vertex. When this vertex is deleted all edges adjacent to this vertex are deleted, together with any other vertices (if any) that have become isolated because of the move. The two players alternate turns, making legal moves on the follower that resulted from the previous player’s move They play until all vertices have been deleted.

Weighted Graphs
Complete and Complete Multipartite Graphs
Automorphisms
The Sprague-Grundy Function
Findings
Grim on Random Graphs
Full Text
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