Abstract

The development of algorithmic thinking is one of the most important concerns in the teaching-learning processes that must be taken into account for the development of a first Computer Programming course under the imperative paradigm. This article presents the results of the research obtained by combining collaborative processes with augmented reality tools as a didactic strategy for the development of algorithmic thinking in fundament programming teaching. The research was developed with students of first course of computer programming under a quasi-experimental design with the application of post-tests, whose data obtained were analyzed with the Student’s T-distribution. One of the activities of greater effort in the didactic area is to try to obtain maximum levels of attention in the student in each of the academic meetings in order to ensure better learning outcomes with the proposed strategies, for that reason, the study showed that the interactive didactic strategy enhanced the development of algorithmic thinking effectively.

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