Abstract
In everyday interaction, participants speak on their own behalf but may temporarily speak as or on behalf of a figure (i.e. past or fictional self, others or objects). This practice of ‘animation’ can be continued or extended by co-participants in responsive position, resulting in co-animation (Cantarutti, 2020) of the same figure. Animation relies on the successful ascription of roles, participation framework shifts and projected stances to either the here-and-now of interaction or the there-and-then of animated content. In turn, the recognition of a response as a co-animation requires the creation of similarity between animated contributions. Through a multimodal interactional linguistic analysis of 89 cases of co-animation, this paper discusses how participants jointly solve these interactional contextualisation ‘problems’ smoothly through multimodal gestalts of lexico-grammatical, prosodic and gestural detail.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Social Interaction. Video-Based Studies of Human Sociality
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.