Abstract

Virtual environments are often used in pre-wearing training and assessment of prosthetic control abilities. Here, we developed a virtual prosthetic hand training platform for evaluation of closed-loop control of grasp force. Biorealistic controllers emulated a pair of antagonistic muscles that actuated the thumb and index fingers of the hand. Surface electromyographic (sEMG) signals from a pair of antagonistic residual muscles drove the biorealistic controllers. Tactile forces from fingertip sensors were conveyed to amputees through evoked tactile sensations (ETS) elicited at the projected finger map (PFM) areas of the stump. A forearm amputee subject participated in force tracking or holding tasks using the virtual hand with residual muscle EMGs, or the contralateral intact hand. Root-mean-square error (RMSE) was used as outcome measure of motor performance. Results in this subject showed that the biorealistic controller enabled the virtual hand to track and maintain grasping forces. The best performance in both tasks was achieved by the contralateral intact hand with visual feedback. The roles of visual or tactile feedback in force tracking or maintaining were also assessed with the virtual hand. For force holding task, hybrid tactile and visual feedback with biorealistic control had a better performance than single visual or tactile feedback in terms of RMSE, success rate, and force variability. While in the force pursuing task, tactile feedback did not seem to add visual feedback in following the target force. The study suggests that training may be required for a novel virtual hand user to perceive and integrate multiple modalities of feedback information, so as to optimize the closed-loop control ability.

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