Abstract

On generally participant educate feel reluctant For learn education citizenship. Some of the problems are educational learning citizenship Which tend No interesting, boring, mistake students in interpreting and understanding the values contained in education citizenship, limited time Which used For make media learning, lack of Skills which are owned in make ICT-based learning media, and unavailability of costs. Therefore, need exists effort to increase learning education citizen- state. Objective study This is For produce something media Which Ready to be filled with content and usage scenarios, so that it becomes a media interesting And can increase motivation Study student. Method studyThis is in quantitative and qualitative form. Quantitative data data which is obtained using questionnaires or questionnaires, while qualitative data takes the form of: 1.) Data beginning about results observation and interview with lecturer eye studying citizenship education on the implementation of learning in the classroom; And 2.) Data on comments and suggestions from validators. Achievement targets in researchThis is For produce product form media learning games educationwith Microsoft Power Points based Visual Basic on eye lesson citizenship education used to improve the governance process learning nor competence participant educate.

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