Abstract

The chapter looks into singularities and multiplicities of children's gaming practices. It problematizes the idea that there is a particular gaming culture for children, arguing that we need to consider children as part of society. This underlines the fact that children deal with adults as well as the game industry in the consumption and production of gaming cultures. It is argued that we need to approach children as a heterogeneous group that varies with respect to age, gender, ethnicity, and gaming practices. A key concept in the study of children's gaming cultures is participation. The concept of participation directs attention to how children in their everyday lives are involved in multiple gaming and metagame activities in various ways.

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