Abstract

Research Article| April 01 2023 Capturing the Holistic: The Need for Autoethnography in Game Studies Aditya Deshbandhu Aditya Deshbandhu Aditya Deshbandhu is a lecturer of communications (digital media sociology) in the Department of Communication, Drama, and Film at the University of Exeter. His research interests include new media studies, digital cultures, the various conceptions of the digital divide, and the emerging field of video game studies. He writes a weekly column, “Game-On,” on video games and the gaming industry for Telangana Today, an English daily based in Hyderabad, India. Aditya is also the author of Gaming Culture(s) in India: Digital Play in Everyday Life (Routledge, 2020) and the forthcoming The 21st Century in 100 Games (Routledge, 2023). email: aditya.deshbandhu@gmail.com Search for other works by this author on: This Site PubMed Google Scholar email: aditya.deshbandhu@gmail.com Journal of Autoethnography (2023) 4 (2): 277–282. https://doi.org/10.1525/joae.2023.4.2.277 Views Icon Views Article contents Figures & tables Video Audio Supplementary Data Peer Review Share Icon Share Facebook Twitter LinkedIn Email Tools Icon Tools Get Permissions Cite Icon Cite Search Site Citation Aditya Deshbandhu; Capturing the Holistic: The Need for Autoethnography in Game Studies. Journal of Autoethnography 1 April 2023; 4 (2): 277–282. doi: https://doi.org/10.1525/joae.2023.4.2.277 Download citation file: Ris (Zotero) Reference Manager EasyBib Bookends Mendeley Papers EndNote RefWorks BibTex toolbar search Search Dropdown Menu toolbar search search input Search input auto suggest filter your search All ContentJournal of Autoethnography Search Please consider this short article1 an opening salvo of sorts that tries to address some of the major concerns raised about doing game studies in a country like India. This is a country in the Global South, a postcolonial one at that, where the practice of gaming has been considered counter-productive and trivial for as long as I can remember. As today’s India hurtles toward a digitally connected existence, the calls for a “digital India” are not just espoused by the government machinery but also amplified, and magnified through everyday policy measures like the Aadhaar2 and demonetization3 undertakings. This essay is written in this contextual and temporal frame where I try to tie together my observations and reflections as an active player of video games across platforms, as a columnist/reviewer who has been writing on the gaming industry every week for the last six years, and as... You do not currently have access to this content.

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