Abstract

This study aims to investigate children behavior in playing online games. This is qualitative study, case study, it was explored any behaviours of children online games activity with used participant observation, in depth interview and used snowball sampling as sampling technique. The theory used in this study is a theory of Simulation, Simulacra and Hiperreality by Jean Baudrillard that explain online games create condition, consequences or results from creation of reality models and imagination which replacing reality itself where children reality can replaced by game reality. . This Study located at Caesar Game Centre inside Kampung Ngoresan, most children plays in there. The result of this study shows different behaviours between each children on playing online games because of Simulacrum,built in Point Blank game then it blurred reality of children lifeworld in the game until Hiperreality shaped.

Highlights

  • In the book The Borderless World by Dr Kenichi Ohmae, information technology has reached a level of development that is so advanced that enabling the realization of information super highways; a large-capacity information highway that enables highspeed information traffic

  • This study looks at how information technology can be accessed by children, and that technology is an online game

  • Point Blank online game has changed the reality of children playing in Kampung Ngoresan

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Summary

Introduction

In the book The Borderless World by Dr Kenichi Ohmae, information technology has reached a level of development that is so advanced that enabling the realization of information super highways; a large-capacity information highway that enables highspeed information traffic. Seeing children in Indonesia, especially in the city of Solo, which is flooded with internet cafes and game centers, boast and imagining the elements of adults including violence into their lives through game online becomes an urgency in this study, namely the extent of children's behavior in playing online games to their behavior in real life. This is because in the future the children cannot be separated from online game games that are part of their socialization process as children. The research process is excluded from the game center guards who introduce to children who play games to connect to other children, parents of children and game center owners

Theorethical Review
Children Simulacra at playing Point Blank Online Game
Findings
Conclusion
Full Text
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