Abstract
All processes of social interaction in humans are important, including being useful as an effort to build relationships between them. One form of social interaction that occurs in humans is playing. The sophistication of adult technology now presents various developments in playing such as online games. The process of playing online games is proven to leave various kinds of social problems, including verbal violence. This research is a case study using a qualitative method that aims to look deeper into the phenomenon of verbal violence that occurs among online game players in coffee shops which are a forum for social interaction for the surrounding community, located in Lhokseumawe City, in Aceh's construction as Veranda of Mecca. The research subjects were verbal violence in online games, and the objects of this research were academics, community leaders, and online game players. Data collection techniques through observation, documentation, and in-depth interviews using the habitus theory approach. The results of the study show that the neglect of cultural values and the Islamic Shari'a system by online game players triggers verbal violence behavior. In line with these conditions, other variables that become triggers are self-principles, stress, opponents at play, imitating behavior and weak supervision and application of rules.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, dan Pendidikan
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.