Abstract

Child–Computer Interaction (CCI) is a steadily growing field that focuses on children as a prominent and emergent user group. For more than twenty years, the Interaction Design for Children (IDC) community has developed, extended, and advanced research and design methods for children’s involvement in designing and evaluating interactive technologies. However, as the CCI field evolves, the need arises for an integrated understanding of interaction design methods currently applied. To that end, we analyzed 272 full papers across a selection of journals and conference venues from 2005 to 2020. Our review contributes to the literature on this topic by (1) examining a holistic child population, including developmentally diverse children and children from 0 to 18 years old, (2) illustrating the interplay of children’s and adults’ roles across different methods, and (3) identifying patterns of triangulation in the methods applied while taking recent ethical debates about children’s involvement in design into account. While we found that most studies were conducted in natural settings, we observed a preference for evaluating interactive artifacts at a single point in time. Method triangulation was applied in two-thirds of the papers, with a preference for qualitative methods. Researchers used triangulation predominantly with respect to mainstream methods that were not specifically developed for child participants, such as user observation combined with semi-structured interviews or activity logging. However, the CCI field employs a wide variety of creative design methods which engage children more actively in the design process by having them take on roles such as informant and design partner. In turn, we see that more passive children’s roles, e.g., user or tester, are more often linked to an expert mindset by the adult. Adults take on a wider spectrum of roles in the design process when addressing specific developmental groups, such as children with autism spectrum disorder. We conclude with a critical discussion about the constraints involved in conducting CCI research and discuss implications that can inform future methodological advances in the field and underlying challenges.

Highlights

  • Children have become regular users of interactive technologies in the last two decades

  • We present the results beginning by charting the temporal trends and perspectives, followed by a description of the child population addressed in terms of age and developmental group

  • We summarize our methodological findings in a graphical overview of interaction design methods for children based on the type of feedback from children and the degree to which the reported studies are design vs. research-led

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Summary

Introduction

Children have become regular users of interactive technologies in the last two decades. A community with multidisciplinary influences emerged (Hourcade, 2015), which emphasizes designing interactive technology for children that supports their development as a key design goal, based on contributions from diverse fields, including developmental psychology, learning science, interaction design, and computer science (Hourcade, 2015) Researchers in this field stress the importance of better understanding of how research methods can be adapted to address emerging developments (Jensen & Skov, 2005). An important component of this quest has been the endeavor to develop new methods to design and evaluate how children interact with novel technologies This quest parallels the evolution of the field, since for CCI to stay relevant, its methods should evolve as the world around children changes (Markopoulos, Read, MacFarlane, & Hoysniemi, 2008).

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