Abstract
This chapter presents a collection of selected topics and applications related to point-based computer graphics. It aims at demonstrating versatility and wide range of possible applications. It discusses point-sampled 3D video representations, where 3D points generalize 2D video for the dynamic representation, compression, and display of 3-dimensional video. It includes the modeling and analysis of uncertainty in point clouds using statistical methods. The chapter focuses on the utility of irregular point samples for the visualization of irregular point data using so-called point glyphs. Finally, it addresses the computation of global illumination effects in point-sampled scenes and shows how such methods are employed in a production environment.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.