Abstract

There is now general consensus that creativity is a componential trait, manifest as a function of the contribution of relevant capacities. Therefore, theoretically, one should expect to observe gains in creativity when those specific capacities are enhanced via training. Video games represent a potential method for enhancing specific capacities related to creativity. Indeed, a recent meta-analysis has demonstrated that engagement in video games leads to enhancements in motor skills, auditory processing, spatial imagery, and visual processing, but not executive functions. Here we begin by conducting a selective review of the literature on cognitive brain training for improving working memory, and extract relevant insights for assessing the utility of video games for enhancing creativity. We end by making the case that the concept of domain specificity is key for determining the utility of video games for improving creativity.

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