Abstract
Over the past 20 years, researchers across domains of psychology have investigated the potential impact of playing video games. Within the domain of cognitive psychology, one particular video game genre—what is known as the “action video game” genre—has been consistently linked with a number of enhancements in perceptual and cognitive abilities. Most of this work has been conducted in young adult populations; however, the existing work utilizing child participants suggests that the same pattern also holds for younger populations. Critically though not all human-technology interactions are necessarily beneficial with respective to cognitive abilities. For instance, long-term concurrent use of multiple forms of technology appears to reduce performance on a number of measures of attentional performance. Furthermore, attempts to “gamify” cognitive training platforms (i.e., utilize lessons derived from commercial video games to augment standard cognitive training) have not been universally successful, suggesting that more work is needed before we can purposefully harness the power of video games and other modern technology to engender positive cognitive outcomes.
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