Abstract

Over the past 20 years, researchers across domains of psychology have investigated the potential impact of playing video games. Within the domain of cognitive psychology, one particular video game genre—what is known as the “action video game” genre—has been consistently linked with a number of enhancements in perceptual and cognitive abilities. Most of this work has been conducted in young adult populations; however, the existing work utilizing child participants suggests that the same pattern also holds for younger populations. Critically though not all human-technology interactions are necessarily beneficial with respective to cognitive abilities. For instance, long-term concurrent use of multiple forms of technology appears to reduce performance on a number of measures of attentional performance. Furthermore, attempts to “gamify” cognitive training platforms (i.e., utilize lessons derived from commercial video games to augment standard cognitive training) have not been universally successful, suggesting that more work is needed before we can purposefully harness the power of video games and other modern technology to engender positive cognitive outcomes.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.