Abstract

This chapter discusses the linear control basics. The linear control theory is a fundamental theory that quickly checks if the system can be effectively controlled with a linear feedback loop. The technique is used in the computer car game. The eZ-Stunt mechanism which is very good example of the power of real-time control systems is discussed. The physical system modeling is to establish the mechanical model of the system to be controlled. There are two preliminary checks which are very important. First, it is necessary to check that the system is observable which means that the system state is monitored from the output vector. Further, pole placement technique is very simple among all others techniques. With this technique, the user should fix four values: g1, g2, g3, and g4. With this method, one can be sure that the system can be stable as long as these four poles are negatives.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.