Abstract

In this chapter, we discuss the wide variety of applications for which multimodal conversational systems are being used in education within the context of gamification. The chapter also describes a modular and scalable framework to develop such systems efficiently for mobile devices and virtual environments. To show its potentiality, we present two different agents created with the framework for two pedagogical systems corresponding to different educative domains, and show the results of their evaluation with students of different age groups. The results show that the agents generated provide a natural and user-adapted human-machine interaction with educative applications that adapts to the progress of each students, and that students find motivating.

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