Abstract

Information technologies have constantly been progressing in recent years, and education systems cannot remain indifferent to these changes. Gamification is a promising line of research that provides many benefits to education, based on motivation, progressiveness, and instant feedback. Precisely, the motivation and the active role of students are key points to enhance learning, which is one of the main challenges in education. The main objective is to get a customized student-centered learning model in which the student may have some autonomy. To achieve this goal, we propose an innovative and adaptive gamified training model, LudifyME, which takes advantage of the benefits of gamification and has a strong technological component as a basis. Finally, as a case study we detail PLMan, an online gamified system based on LudifyME in which a progressive prediction system of students’ performance has been developed.

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