Abstract

Developing videogames is a complicated activity that involves a lot of creative domains. Many of these domains we often associate with creativity, like the production of art of music, but writing code is perhaps more often considered functional than creative. In this chapter, we examine how software can be designed to creatively explore and invent new game ideas through automatic inspection, modification and execution of game code. We’ll look at an example system that can explore a game’s codebase to invent new game mechanics, and then show how the system can use those mechanics to design levels and playtest them.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.