Abstract

This chapter covers the history, background, and terminology associated with virtual reality (VR) technology and applications. Virtual reality is a medium, a means by which humans can share ideas and experiences. A typical VR system will substitute at least the visual stimuli, with aural stimuli also frequently provided. A third, less common sense that is included is skin-sensation and force feedback, which is jointly referred to as the haptic sense. Another common technology used to display the visual part of a VR experience is to project the images onto a large screen or multiple screens that cover a sizable amount of the participant's view. There are some related technological terms that are also often used in the discourse of virtual reality technology. If one considers virtual reality to be the simulation of an environment that allows a person to experience some place and event other than where they actually are and what is actually happening around them, then flight simulators are an early example of this medium. The creation of a virtual reality system requires the integration of multiple components.

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