Abstract
The use of active methodologies in teaching allows students and teachers a profound change in the way they face the teaching-learning process. The traditional approach where the teacher focuses his effort on the content ceases in favour of a new approach in which the student learns by own experience and decision, reinforcing the deep approach to learning. This is essential for some areas of knowledge, such as decision making. A student cannot face a business decision making if he is not aware of how it works. The use of learning based on challenges, applied to a designed experiential activity, allows the student to feel immersed in the business process, in such a way that they pose their own challenges and thereby develop their learning capacity. The support of virtual technologies like beer factory simulator software, increases this motivation. On this occasion we have designed a simulation activity of a beer bottling factory where students set their own challenges and make decisions according to their objectives, playing inside a virtual factory designed in Factory.io. The article describes the procedures to be able to reproduce this activity, as well as the results obtained in the exercise of the activity.
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