Abstract
Problem solving outside of the cognitive psychologist’s lab unfolds in an environment rich with bodily gesture and material artefacts. We examine this meshwork of internal mental resources, embodied actions and environmental affordances through the lens of a word production task with letter tiles. Forty participants took part in the study which contrasted performance in a high interactivity condition (where participants were able to move letter tiles at will), a low interactivity condition (where movements were restrained) and a shuffle condition (where participants could not move the tiles but were allowed to randomly rearrange the array). Participants were also video recorded to facilitate coding of behaviour. While aggregate performance measures revealed a marginal impact of interactivity on performance, when the participants’ behaviour was taken into account, interactivity had a consistent and statistically significant beneficial effect. Detailed, exploratory examination of a subsample of participants informed the formulation of additional hypotheses tested across the full sample: the luckiness of the shuffle in that condition significantly predicted the number of words produced and a more efficient strategy was significantly easier to enact in the high interactivity condition. Additionally, two detailed case studies revealed several moments when accidental changes to the letter tile array offered unplanned words reflecting a serendipitous coagency as well as many moments when environmental chance was ignored. These data and observations indicate that interactivity, serendipity, and internal cognitive resources determine problem-solving performance in this task.
Highlights
Problem solving outside of strictly controlled laboratory tests unfolds in an environment rich with bodily gesture, material artefacts and other people
There were slightly more valid words produced in the high interactivity condition with participants producing an average of 18.35 words in 5 min (SD = 8.48); in the shuffle condition, participants produced slightly fewer words (M = 17.22, SD = 6.23) and in the low condition they produced the least (M = 17.02, SD = 6.59)
Capitalizing on fortuitous external cues may trigger new ideas and these cues in turn may become a constituent part of the cognitive ecosystem. We examined these elements to determine how they come into play during a simple word production task
Summary
Problem solving outside of strictly controlled laboratory tests unfolds in an environment rich with bodily gesture, material artefacts and other people. Problem solving research attempts to control such a messy backdrop to better isolate the internal cognitive processes which constitute the problem-solving trajectory and posits a linear and disembodied model of problem solving. This is being reassessed in several different ways (Beer, 2014; Kirsh, 2009; Steffensen & Vallée-Tourangeau, 2018; Vallée‐Tourangeau, 2014): Cognition is recast as emergent from a dynamic system in which body, environment and person coordinate and. Disentangling the complex constituent factors in the cognitive process requires different methods to flesh out the conclusions drawn from aggregated performance indices
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