Abstract

Nature exposure in virtual reality (VR) can provide emotional well-being benefits for people who cannot access the outdoors. Little is known about how these simulated experiences compare with real outdoor experiences. We conduct an experiment with healthy undergraduate students that tests the effects of 6 min of outdoor nature exposure with 6 min of exposure to a 360-degree VR nature video, which is recorded at the outdoor nature exposure location. Skin conductivity, restorativeness, and mood before and after exposure are measured. We find that both types of nature exposure increase physiological arousal, benefit positive mood levels, and are restorative compared to an indoor setting without nature; however, for outdoor exposure, positive mood levels increase and for virtual nature, they stay the same. The nature-based experience shows benefits above and beyond the variance explained by participants’ preferences, nature and VR experiences, and demographic characteristics. Settings where people have limited access to nature might consider using VR nature experiences to promote mental health.

Highlights

  • Not everyone has access to natural environments

  • The extant literature on virtual nature suggests it does not replicate real nature exposure, but these findings come from pictures and videos on screens, not highly immersive 360-degree virtual reality (VR) environments

  • Building on previous research that has demonstrated nature videos in VR generally provide beneficial effects (White et al, 2018) and that these effects are superior to those effects elicited from videos of built environments in VR, this is the first study to compare outdoor nature with virtual nature that has attempted to overcome these previous limitations while adjusting for a range of individual differences related to nature and VR

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Summary

Introduction

Not everyone has access to natural environments. This is a public health concern because nature promotes human health and wellbeing by mitigating adverse environmental stressors and providing salutogenic experiences (Depledge et al, 2011; Silva et al, 2018). Over nine million adults in the United States and Europe live in assisted care facilities (Centers for Disease Control and Prevention, 2016) that have limited nearby nature. 40 million Americans are physically disabled and may struggle to go outdoors (Centers for Disease Control and Prevention, 2017). Even people with access to nature do not always feel comfortable going outside or have sufficient time to do so (Bixler and Floyd, 1999; Browning et al, 2017). These circumstances warrant the development of technologies that facilitate more frequent interactions with the natural world (Depledge et al, 2011)

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