Abstract
Abstract The archaeological project on the hill of Poggio Imperiale began in 1992. From the beginning this project was characterized by intense experimentation with a range of IT applications. During 2014, the University of Siena began a new project focused on the valorisation of archaeological data with the creation of an Open-Air Museum of the Carolingian village, one of the archaeological phases of the settlement. Over the last several years, the use of three-dimensional (3D) data in archaeology has increased exponentially due to the application of photogrammetry to record every stratigraphic unit. This ever-increasing amount of data fostered the development of the C.A.P.I. project (Collina Accessibile di Poggio Imperiale – Accessibility of the Hill of Poggio Imperiale), which involved the construction of a 3D model of the archaeological area of Poggio Imperiale. The project modeled the three main life stages of the hill using 3D computer graphics. Virtual tours can be experienced through PCs, tablets, smartphones, and even virtual reality headsets, offering users a fully immersive experience. However, virtual reality will not be a replacement for the materiality of the archaeological site. On the contrary, it will provide an additional tool to make the site accessible and inclusive to any potential visitor, regardless of physical distance, physical ability, or time zone.
Highlights
The C.A.P.I. framework is directed by Prof
The workflow, which will be described in detail below, is essentially based on three fundamental steps: a 3D survey (A), modeling in 3D graphics (B), and the creation of the virtual tour (C)
The goal of the photogrammetric survey of the excavation areas is to obtain the correct position of archaeological evidence and structures (Figures 4 and 5). This approach is used to create a 3D model of a monument as it appears in an archaeological excavation, based on a survey of what remains
Summary
The C.A.P.I. framework (acronym for Collina Accessibile di Poggio Imperiale – Making Accessible the Poggio Imperiale Hill) is directed by Prof. M. Valenti of the University of Siena. The goal of the project is to virtually enhance all aspects of the historical heritage of the archaeological excavations of Poggibonsi. The final purpose of digital information is to democratize history and archaeology by breaking down linguistic, cultural, and economic borders as well as removing the existing limits to people with motor and cognitive diversities (Opitz, 2016, Tringham & Lopez, 2001). Article note: This article is a part of the Special Issue on Art, Creativity and Automation. Sharing 3D Visualization Practices in Archaeology, edited by Loes Opgenhaffen, Martina Revello Lami, Hayley Mickleburgh
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