Abstract

This article combines the insights of an academic and a professional comedian, Paul Merton, in exploring how players attempt to mitigate cognitive overload or ‘brain fry’ in the popular BBC radio panel game Just a Minute (JaM). JaM requires players to present one minute of entertaining fluent spoken narrative on a specified subject, in front of a live audience. However, they have to navigate three rules: not to hesitate, repeat or deviate. These constraints impede the strategies that speakers customarily use to sustain fluency. They also undermine some of the classic tools of comedy. With reference to the role of fluency in regular speech, and how risks to fluency are usually mitigated by speakers, we show why the game’s rules build such a cognitive burden. We explore the various tactics of players for managing that burden so that they avoid brain fry, and we draw in particular on the approach taken by the co-author, a regular and successful player for over 35 years. His solution to the challenge of cognitive overload is to reframe the purpose of the game. This article is the first to offer a theory-based account of the mechanisms of this internationally popular game show.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.