Abstract

This paper describes a simulation approach for modelling decision-making processes under incomplete and imperfect information in Agent-based Computational Economics (ACE). The main idea is to represent decision-making in a model-free framework that can be applied to a larger set of simulation problems, not just the domain modelled. The method translates some basic sociopsychological concepts from the bounded rationality and learning literature into an executable algorithm. In a simple example, the algorithm is applied in the domain of behavioural game theory, illustrating how the algorithm can be used to reproduce observed patterns of human behaviour.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.