Abstract
In recent years, wearable and mobile technologies have been applied in different domains such as medical, personal safety, sports, and lifestyle computing (Cheng & Mitomo, 2017). Wearable technologies may help users bring their experiences, engagements, and interactions from one context to another (Ching, Stewart, Hagood & Rashedi, 2016). These kinds of devices can be worn by people and they make it possible to enhance our lives. It is believed that wearable technology may also have a great impact on education because it could be adopted to foster educational experiences, inspire intrinsic motivation, and bring one close to youth culture and usage behavior (Larabi Marie-Sainte et al, 2016). However, there are few publications introducing wearable and mobile technologies within the framework of teaching, training, and learning.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Web-Based Learning and Teaching Technologies
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.