Abstract

Past research has revealed that by down-sampling the projected intensity profile of a source object scene with a regular sampling lattice, a binary Fresnel hologram can be generated swiftly to preserve favorable quality on its reconstructed image. However, this method also results in a prominent textural pattern which is conflicting to the geometrical profile of the object scene, leading to an unnatural visual perception. In this paper, we shall overcome this problem with a down-sampling process that is adaptive to the geometry of the object. Experimental results demonstrate that by applying our proposed method to generate a binary hologram, the reconstructed image is rendered with a texture which abides with the shape of the three-dimensional object(s).

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