Abstract

Abstract Background The emerging Building Information Modelling (BIM) in the Architectural, Engineering and Construction (AEC)/Facility Management (FM) industry promotes life cycle process and collaborative way of working. Currently, many efforts have been contributed for professional integrated design/construction/maintenance process, there are very few practical methods that can enable a professional designer to effectively interact and collaborate with end-users/clients on a functional level. Method This paper tries to address the issue via the utilisation of computer game software combined with Building Information Modelling (BIM). Game-engine technology is used due to its intuitive controls, immersive 3D technology and network capabilities that allow for multiple simultaneous users. BIM has been specified due to the growing trend in industry for the adoption of the design method and the 3D nature of the models, which suit a game engine’s capabilities. Results The prototype system created in this paper is based around a designer creating a structure using BIM and this being transferred into the game engine automatically through a two-way data transferring channel. This model is then used in the game engine across a number of network connected client ends to allow end-users to change/add elements to the design, and those changes will be synchronized back to the original design conducted by the professional designer. The system has been tested for its robustness and functionality against the development requirements, and the results showed promising potential to support more collaborative and interactive design process. Conclusion It was concluded that this process of involving the end-user could be very useful in certain circumstances to better elaborate the end user’s requirement to design team in real time and in an efficient way.

Highlights

  • The emerging Building Information Modelling (BIM) in the Architectural, Engineering and Construction (AEC)/Facility Management (FM) industry promotes life cycle process and collaborative way of working

  • The prototype system created in this paper is based around a designer creating a structure using BIM and this being transferred into the game engine automatically through a two-way data transferring channel

  • This model is used in the game engine across a number of network connected client ends to allow end-users to change/add elements to the design, and those changes will be synchronized back to the original design conducted by the professional designer

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Summary

Introduction

The emerging Building Information Modelling (BIM) in the Architectural, Engineering and Construction (AEC)/Facility Management (FM) industry promotes life cycle process and collaborative way of working. Many efforts have been contributed for professional integrated design/construction/maintenance process, there are very few practical methods that can enable a professional designer to effectively interact and collaborate with end-users/clients on a functional level. Building Information Modelling (BIM) is a new technology/method emerging in AEC/FM industry It promotes life cycle process and collaborative way of working. On a functional level BIM has not yet allowed for a client to contribute to the design phase (Christiansson et al 2011) By this it is meant that all of the data that is presented to a client is static and has to be transferred into some sort of other form with no real interactive element for the client. This does not allow the client to actively explore the building in its entirety and view what they want to see not what a designer thinks that they want/need to see

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