Abstract
As the relationship between users and interactive software systems becomes increasingly personal, the users are expecting more from these systems than just utility and usability. To that effect, in the context of agile development of interactive software systems, a framework for a user-centered and conceptual model-based process for engineering affective user stories is proposed, described, and illustrated. The implications of affect for market-oriented software development are emphasized, and challenges and limitations related to current state of requirements engineering education are discussed.
Published Version
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