Abstract

Rating systems have been ranking digital games based on potentially dangerous content for almost 30 years. What they have successfully avoided so far, however, is assessing potentially beneficial elements. Nevertheless, digital games can have a positive impact on children’s development in a number of areas, including emotional, intellectual, moral and social. This study focuses on the digital game This War of Mine, which was inspired by events during the 1992 – 1996 siege of Sarajevo and the story itself was inspired by the poor living conditions of civilians. According to the rating institution Pan European Game Information, the title is unsuitable for gamers under the age of 18 and company Entertainment Software Rating Board states, that the game is inappropriate for players under the age of 17. In this study, we focus on assessing the potential benefits of the digital game for younger individuals. We assume that playing it properly can help teens better understand the issues faced by millions of people around the world, in the context of the ongoing war conflicts and migration crisis.

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