Abstract

Purpose In exploring the impact of reflective and work applied approaches, the authors are curious how vivid new insights and collective “Eureka” momentums occur. These momentums can be forces for work communities to gain competitive advantages. However, the authors know little of how learning is actively involved in the processing of creating new insights and how such a turning to learning mode (Pässilä and Owens, 2016) can be facilitated. In the light of cultural studies and art education, the purpose of this paper is to explore how the method of dramatising characters (DC) in a specific innovation culture can be facilitated. In this viewpoint, the authors are suggesting one approach for this type of turning to learning which the authors call Beyond Text, outlining its theoretical underpinnings, its co-creative development and its application. Design/methodology/approach In this Beyond Text context, the authors are introducing the method of DC and the method of iStory both of which are the authors’ own design based on the theory of the four existing categories of a research-based theatre. Findings The findings of this viewpoint paper are that both iStory as well as DC methods are useful and practical learning facilitation processes and platforms that can be adopted for use in organisations for promoting reflexivity. Especially they can act as a bridge between various forms of knowing and consummate the other knowledge types (experiential, practical and propositional) in a way that advances practice-based innovation. Originality/value The originality and value of iStory and DC is that they can be utilised as dialogical evaluation methods when traditional evaluation strategies and pre-determined indicators are unusable.

Highlights

  • In this paper we introduce two practical methods; iStory and dramatizing character

  • Em ag an Dramatising characters, iStory and research-based theatre t en. In this Beyond Text context we are introducing the method of dramatising characters (DC) and the method of iStory both of which are our own design based on the theory of the four existing categories of research-based theatre (RBT)

  • We are confident that the presentational knowing which leads us through the use of aesthetic, expressive forms as suggested by Heron and Reason (2001) can act as a bridge between various forms of knowing and consummate the other knowledge types in a way that advances practice-based innovation

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Summary

Why is this interesting?

In this paper we introduce two practical methods; iStory and dramatizing character. Both of these have been developed for use in the practical innovation context of organisations in Finland. These can be forces for work communities to gain competitive advantages. We know little of how learning is actively involved in the processing of creating new insights can be facilitated (Pässilä and Owens, 2016). Both methods involve a type of learning which goes ‘Beyond Text’, and we outline the theoretical underpinnings, co-creative development and applications of each

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This paper will be useful to managers in the following ways

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