Abstract

This paper studies the CGF behavior modeling method in Agent-based TBM combat simulation system, which focuses on the decision-making behavior and combat behavior of CGF Agent. Agent entities are divided into three levels, and a three-level organizational structure of Agent has been established. To reflect the relationship between attack and defense, we establish a BDI model based on rival model to track the status of rival Agent and do real-time response. Finally gives the realization method of TBM combat simulation system.

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