Abstract

Agent-based simulation (ABS) systems are increasingly being used to solve a wide-array of problems in business, telecommunications, robotics, games, and military applications. ABS modelers face two challenges: First, performance is affected, as their simulations become more complex and larger scale; and second, development is difficult because there is no common interface to the array of platforms that support ABS work. We seek to transform popular, intuitive, sequential ABS APIs into efficient parallel code automatically. As a first step we are parallelizing the popular MASON multiagent simulation kit, other future potential targets include Player/Stage and Teambots. To achieve this, we have mapped the core MASON API to correlate with the agent API of SASSY, a parallel and scalable, agent-based simulation system. We then use Soot, a Java bytecode optimization framework, to automatically convert MASON bytecode into SASSY bytecode. This allows simple, sequential MASON code to be run in a parallel environment.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.