Abstract

ABSTRACT We address whether cooperative behavior in a repeated Prisoner's Dilemma (PD) is more easily achieved under “good circumstances” (all payoffs in the constituent PD are positive), “bad circumstances” (payoffs are negative), or “mixed circumstances.” To analyze the behavior in these repeated PDs, we developed and applied a learning model that improves upon standard learning models in two ways: (1) It allows for statistical tests of the parameter estimates, and (2) it allows for the incorporation of independent variables (e.g., subject or game characteristics). The model is applied to the data of the repeated PD experiment in van Assen and Snijders (20042005). Our findings demonstrate that our model can be used to identify and test how learning differs across persons and across different circumstances.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.