Abstract
The aim of this study was to formulate a new balance disturbances coefficient enabling objective balance assessment on the basis of fast Fourier transform curves. The article presents the method of coefficient calculation and possible ways of its interpretation. 11 healthy participants took part in the experiment. There were four measurements: two in real environment with eyes open and eyes closed as well as two in virtual environment with scenery (surroundings) oscillating with frequency 0.7 Hz and 1.4 Hz. Scenery was displayed by means of the Oculus Rift system, whereas position of centre of pressure was measured with the use of Zebris FDM-S platform. Obtained centre of pressure positions were used to calculate fast Fourier transform, and then balance disturbances coefficient. Comparisons of coefficient values obtained for the whole group and two selected participants were presented in order to explain how to interpret and use the coefficient. For better explanation of coefficient interpretation the most popular time domain stabilometric quantities and fast Fourier transform curves were presented as well. The balance disturbances coefficient makes it possible to quantitatively and objectively determine, on the basis of fast Fourier transform curves, the influence of the oscillating scenery on the tested person as well as show how the overall equilibrium of that person was disturbed.
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