Abstract
The concept of augmented space opens up new horizons in street furniture design, bringing to life a new, screen-enabled generation of “smart” urban objects. Their deployment, however, is not without issues – from sidewalk cluttering to identity dilution. Beyond technological obsession and nostalgic rejection, I discuss digital placemaking from the perspective of relationships. Starting from Heidegger's distinction between things and objects, and through the case of Luciole, a network of augmented public benches, the article proposes a vision of digital augmentation that, instead of focusing on information, storytelling or function, aims at triggering urban events.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Interstices: Journal of Architecture and Related Arts
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.