Abstract

Visits to museums and city tours have been part of higher and secondary education curriculum activities for many years. However these activities are typically considered “less formal” when compared to those carried out in the classroom, mainly because they take place in informal or non-formal settings. Augmented Reality (AR) technologies and smartphones can transform such informal and non-formal settings into digitally augmented learning settings by superimposing “digital” layers of information over physical objects or spaces. At the same time, the formality of these settings increases when connected to formal settings through these digital layers. The right combination of AR and mobile technologies with computer-based educational tools such as Learning Management Systems (LMSs) drives this digital connection, leading to articulated blended learning activities across formal, non-formal and informal settings. This paper contributes to the TEL field with: (1) three blended learning activities illustrating the idea of augmented informal/non-formal settings; (2) results from the cross-analysis of these activities that evidence the impact of technology to enhance blended learning; and (3) a set of lessons learned about the possibilities of NFC/GPS AR technologies and LMSs for blended learning. This work provides insights for the design and implementation of similar technology-enhanced blended learning activities.

Highlights

  • BORN within graphics, Augmented Reality (AR) was initially a technologically challenging topic and an interaction paradigm alternative to Virtual Reality [14]

  • Research Q2: What are the learning benefits of using NFC/GPS enabled smartphones and AR Technologies combined with Learning Management Systems (LMSs) to augment formality of informal/non-formal settings?

  • Combining the use of Smartphones with NFC/GPS AR technologies with computer-based tooling such as LMSs support students in connecting concepts learned in different contexts, promoting reflection about these concepts and facilitating a more complete evaluation by the teachers

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Summary

INTRODUCTION

BORN within graphics, Augmented Reality (AR) was initially a technologically challenging topic and an interaction paradigm alternative (or complementary) to Virtual Reality [14]. The iPhone application, Starmap, allows learning about the constellations on a map displayed on its screen “superimposed” onto the real stars being viewed in the sky Within this context, we refer to AR as the technologies that enable the superimposing of layers of ‘digitally’ contextualized information over ‘physical’ settings for enriching or augment-. This work explores how using combinations of smartphones and AR technologies along with Learning Management Systems (LMS) informal and non-formal settings become augmented settings, enhancing blended learning (BL). We illustrate the concepts of augmented reality and augmented formality of informal and non-formal settings by giving an overview of three real blended learning activities: Discovering the Campus 2009 [30], Discovering the Campus 2010 [7] and Discovering Barcelona [31].

Augmented Reality: layers of ‘digital’ information to support learning
Discovering the Campus 2009
Discovering the Campus 2010
Discovering Barcelona
CROSS-ANALYSIS OF THE THREE BL ACTIVITIES
Partial Results
THE CROSS-ANALYSIS
Findings of the separated cases in the multicase
Results of the cross-analysis
Findings
Other complementary findings
LESSONS LEARNED
RESULTS
CONCLUSIONS AND FUTURE WORK
Full Text
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