Abstract
In recent years, augmented reality is playing an important role in the world of mobile technology, since it is a way to facilitate the teaching-learning processes, this easy teaching-learning process generates a great contribution in companies, either creating opportunities or changing the way in which companies approach and interact with their end customers, this can mean a remarkable growth of the organization, that is why in this work an augmented reality prototype has been made using the methodology Scrum at the University of Sciences and Humanities of Lima-Peru, but with a focus on the nursing career. Knowing that the problem is the limited learning that students acquire in the classrooms, for which, we want to make use of augmented reality, so that this improves the form of education that is provided to university students. The result obtained, from developing the case study, was an augmented reality prototype for the improvement of education at the University of Sciences and Humanities of Lima-Peru, which shows a virtual model (it depends on the image shown), able to interact with the user, making it attractive and motivating for the student, this prototype was achieved, using Unity (3D development platform, Vuforia (augmented reality software development kit), Microsoft Visual Studio (integrated development environment), the Scrum Methodology (Scrum Pillars, Product Backlog, Product Backlog Estimation, Speed, Backlog Prioritization and Sprint Planning) and the C# Language (C Sharp).
Highlights
The use of the increased reality, in the world, is one of the most modern technologies, because it is considered to be a technique that offers privileges in education, giving a high potential to this, making the learning more attractive to the students
According to China [6], reports in its studies on the use of increased reality tools to develop the oral competition of students in language learning, where data was collected, recorded oral presentations, observations, and comments from students. These results revealed, which, with the use of the augmented reality tool, obtained a higher score, which when they have not augmented reality tools, these increased reality tools, showed students a facility in learning
As mentioned the prototype was made in Unity, which is a 3D development platform, to develop a variety of simulations, in games, AEC, cars, and cinematographies [18]
Summary
The use of the increased reality, in the world, is one of the most modern technologies, because it is considered to be a technique that offers privileges in education, giving a high potential to this, making the learning more attractive to the students. The research [4] has shown how it is better learned and participating in ”real” tasks in practice, instead of teaching theory, this can be developed through the teaching of cognitive processes such as perception, attention, memory, and thought. This is the case, that learning [5] experience requires a repetitive process, whereby ideas are applied and tested as feedback is received for improvement. According to China [6], reports in its studies on the use of increased reality tools to develop the oral competition of students in language learning, where data was collected, recorded oral presentations, observations, and comments from students
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