Abstract

Since the origins of Augmented Reality (AR), industry has always been one of its prominent application domains. The recent advances in both portable and wearable AR devices and the new challenges introduced by the fourth industrial revolution (renowned as industry 4.0) further enlarge the applicability of AR to improve the productiveness and to enhance the user experience. This paper provides an overview on the most important applications of AR regarding the industry domain. Key among the issues raised in this paper are the various applications of AR that enhance the user's ability to understand the movement of mobile robot, the movements of a robot arm and the forces applied by a robot. It is recommended that, in view of the rising need for both users and data privacy, technologies which compose basis for Industry 4.0 will need to change their own way of working to embrace data privacy.

Highlights

  • IntroductionNowadays Augmented Reality (AR) is a renowned concept but its origins can be dated back to the sixties when Sutherland proposed the first acknowledged AR prototype, based on a Head Mounted Device (HMD) [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53], in 1968

  • After Sutherland, more than twenty years passed before the term Augmented Reality was officially coined by Tom Caudell and David Mizell, two scientists employed at Boeing Corporation, which developed an experimental AR system with the purpose of simplifying the manufacturing process of the air company [9]

  • The terms “Industry 4.0” and “smart factory” are often associated with the concept of Internet of Things (IoT), which refers to net-worked devices that can exchange data

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Summary

Introduction

Nowadays Augmented Reality (AR) is a renowned concept but its origins can be dated back to the sixties when Sutherland proposed the first acknowledged AR prototype, based on a Head Mounted Device (HMD) [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53], in 1968. The widespread adoption of mobile devices has removed this limitation, as smartphones and tablets feature all the sensors and processing units needed to develop and deploy AR applications. The global market for augmented reality is growing fast and the pervasive adoption of AR technologies implies an undeniable impact on the society

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