Abstract

ABSTRACT: This study aims to design a DPC (Digital Practicum Card) application in the practice of learning basic automotive subjects. The application made is a digital practicum tool based on AR (Augmented Reality). The method in application development uses the MDLC (Multimedia Development Life Cycle) model through six stages of the development process, namely: Concept, Design, Material Collection, Assembly, Testing, and Application Distribution. The concept stage begins with the process of analysing the needs of automotive practicum learning, designing interfaces, developing 3D ( Three-Dimensional ) models with a blender, assembling applications with unity, testing systems, and distributing digital practicum card applications. The DPC application helps students carry out virtual experimental exploration activities on basic automotive materials without being limited by space and time, so that practicum learning becomes easy and can improve the quality of learning. The results of limited application testing for mechanical engineering students show that the package (apk) of the digital practicum card application can be installed on an Android smartphone device, the camera can read markers and generate 3D models of automotive objects normally. In addition to testing from the hardware and software aspects, the DPC application can be used by mechanical engineering students as a practical tool and an average of above 80% states that DPC can be used easily, and as a fun automotive practicum learning tool. KEY WORDS: Augmented Reality; Virtual Laboratory; Digital Practicum Card. About the Authors: Dede, M.Kom. is a Student of Doctoral Candidate at the Technological and Vocational Education Study Program SPs UPI (School of Postgraduate, Indonesia University of Education), Jalan Dr. Setiabudhi No.229 Bandung 40154, West Java, Indonesia. Prof. Dr. Ade Gaffar Abdullah and Prof. Dr. Budi Mulyanti are the Lecturers at the Technological and Vocational Education Study Program SPs UPI in Bandung, West Java, Indonesia. E-mail address: d32@upi.edu Suggested Citation: Dede, Ade Gaffar Abdullah & Budi Mulyanti. (2021). “Augmented Reality Based Digital Practicum Card Design and Implementation during the COVID-19 Pandemic” in EDUCARE: International Journal for Educational Studies , Volume 14(1), August, pp.19-34. Bandung, Indonesia: Minda Masagi Suci and ASPENSI with ISSN 1979-7877 (print) and ISSN 2621-587X (online). Article Timeline: Accepted (June 1, 2021); Revised (July 3, 2021); and Published (August 30, 2021).

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