Abstract

The purpose of this paper is to explore the impact of augmented reality (AG) and the flipped learning model on the attitude of 4th-grade students towards the science and technology course and to determine the opinion of students concerning videos presented through AG. Another objective of the study is to determine parents' opinions concerning AG and FL in science and technology courses. A pre-test / post-test quasi-experimental design was used with the control group to obtain quantitative data. Qualitative data were also included in the analysis to support quantitative data obtained from a case study pattern. In the study, the Science and Technology Attitude Scale was used to measure students' attitudes. The Opinion Scale for Experimental Videos was used to evaluate video usage opinions in science and technology courses. Besides, parents' opinions concerning AG applications and the FL model were collected through the researchers' interview form. Independent sample t-test and ANCOVA tests were conducted to interpret the quantitative data of the study. Qualitative data were evaluated with the content analysis method. The results showed that the AR and FL model's application provides students with a positive attitude towards science and technology; it also helped them solve problems. Besides, families have also expressed positive opinions about AR and FL applications.

Highlights

  • In the field of education, the usage of technology integration has increased

  • The purpose of this study is to investigate the impact of augmented reality (AG) and flipped learning model (FL) on the attitude of 4th-grade students towards the course, to determine the opinions of students towards videos presented with AG and parent opinions towards AG and FL applications in science and technology class

  • This study explores the impact of experiments supported with AG technology and flipped learning environment on the attitude of 4th-grade students towards the science and technology course, determining students' opinion concerning videos presented via AG and the opinion of student parents on these applications

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Summary

Introduction

In the field of education, the usage of technology integration has increased. Gonzato, Arcila, and Crespin (2008) described augmented reality as the technology which ensures that a user can see the world as developed or expanded through text, sound, and other additional information. Another definition given by Özarslan (2011) emphasizes that augmented reality refers to the environments where the real-world comes together with the virtual world on a real-time basis and reaches the user in the same sensory area. Another popular concept is flipped learning environments nowadays. In flipped learning, the topics targeted for education are given to students in an online environment; homework, projects, and activities are performed in the classroom with the teacher

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