Abstract

Abstract Jonathan Weinel explores aural aspects of the increasingly common representation in video games of an altered state of consciousness (ASC) such as intoxication, hallucination, and psychosis. He first outlines how ASCs, produced, for instance, by drug intake, form and shape our subjective experience before suggesting how such experiences can be designed for in video games. Weinel uses his own ASC audiovisual projects as a means to discuss the concept of “avatar-centered subjectivity”: where the audiovisual design of first-person perspective (and thus first-person auditive) video games is based on a concept of the subjective perceptual experience of a player avatar. In this context, audio representing ASCs is disrupted in order to reflect the distorted aural experiences of the avatar.

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