Abstract
With the popularity of smartphones and the pervasion of mobile apps, people spend more and more time to interact with a diversity of apps on their smartphones, especially for young population. This raises a question: how people allocate attention to interfaces of apps during using them. To address this question, we, in this study, designed an experiment with two sessions (i.e., Session1: browsing original interfaces; Session 2: browsing interfaces after removal of colors and background) integrating with an eyetracking system. Attention fixation durations were recorded by an eye-tracker while participants browsed app interfaces. The whole screen of smartphone was divided into four even regions to explore fixation durations. The results revealed that participants gave significantly longer total fixation duration on the bottom left region compared to other regions in the session (1) Longer total fixation duration on the bottom was preserved, but there is no significant difference between left side and right side in the session2. Similar to the finding of total fixation duration, first fixation duration is also predominantly paid on the bottom area of the interface. Moreover, the skill in the use of mobile phone was quantified by assessing familiarity and accuracy of phone operation and was investigated in the association with the fixation durations. We found that first fixation duration of the bottom left region is significantly negatively correlated with the smartphone operation level in the session 1, but there is no significant correlation between them in the session (2) According to the results of ratio exploration, the ratio of the first fixation duration to the total fixation duration is not significantly different between areas of interest for both sessions. The findings of this study provide insights into the attention allocation during browsing app interfaces and are of implications on the design of app interfaces and advertisements as layout can be optimized according to the attention allocation to maximally deliver information.
Highlights
If computer is a crucial revolution that significantly changes the manners of life and work, phone is an evolution that makes easy access to cyber world and facilitate portable use
We found that first fixation duration of the bottom left region is significantly negatively correlated with the smartphone operation level in the session 1, but there is no significant correlation between them in the session (2) According to the results of ratio exploration, the ratio of the first fixation duration to the total fixation duration is not significantly different between areas of interest for both sessions
According to the Analysis of variance (ANOVA) analyses, the average total fixation durations are significantly different between four areas of interest (AOIs) for both session 1 [F(3,68) = 19.78, p \ 10-8] and session 2 [F(3,68) = 5.33, p \ 0.005] (see Fig. 3(a))
Summary
If computer is a crucial revolution that significantly changes the manners of life and work, phone is an evolution that makes easy access to cyber world and facilitate portable use. A critical factor of expanding the use of smartphone is the increase in the number of mobile apps. Extended author information available on the last page of the article portal website, there are 3.48 million available apps in the Google Play Store and 2.22 million apps in the Apple’s App Store as of the first quarter 2021. The number of apps in the Google Play Store is only 1.9 million as indicated in a paper published in 2016 (Allix et al 2016). The statistics in 2021 shows that the most popular category in the Apple’s App Store is games, which is followed by the business and education categories. The statistics in 2021 shows that the most popular category in the Apple’s App Store is games, which is followed by the business and education categories2 These apps provide diverse services and functions to satisfy users of smartphone. Almost all software running on the platform of computer have equivalent or resemble versions
Published Version (Free)
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have