Abstract

BackgroundBridging the gap between laboratory brain-computer interface (BCI) demonstrations and real-life applications has gained increasing attention nowadays in translational neuroscience. An urgent need is to explore the feasibility of using a low-cost, ease-of-use electroencephalogram (EEG) headset for monitoring individuals’ EEG signals in their natural head/body positions and movements. This study aimed to assess the feasibility of using a consumer-level EEG headset to realize an online steady-state visual-evoked potential (SSVEP)-based BCI during human walking.MethodsThis study adopted a 14-channel Emotiv EEG headset to implement a four-target online SSVEP decoding system, and included treadmill walking at the speeds of 0.45, 0.89, and 1.34 meters per second (m/s) to initiate the walking locomotion. Seventeen participants were instructed to perform the online BCI tasks while standing or walking on the treadmill. To maintain a constant viewing distance to the visual targets, participants held the hand-grip of the treadmill during the experiment. Along with online BCI performance, the concurrent SSVEP signals were recorded for offline assessment.ResultsDespite walking-related attenuation of SSVEPs, the online BCI obtained an information transfer rate (ITR) over 12 bits/min during slow walking (below 0.89 m/s).ConclusionsSSVEP-based BCI systems are deployable to users in treadmill walking that mimics natural walking rather than in highly-controlled laboratory settings. This study considerably promotes the use of a consumer-level EEG headset towards the real-life BCI applications.

Highlights

  • Bridging the gap between laboratory brain-computer interface (BCI) demonstrations and real-life applications has gained increasing attention nowadays in translational neuroscience

  • Since the treadmill walking protocol adopted in this study did not randomize the walking speeds, we cannot completely rule out the possibility that the visual- or motor-fatigue could contribute to the state visual-evoked potential (SSVEP) deterioration

  • The empirical results in this study demonstrated the applicability of using the consumer-level Emotiv headset to decode SSVEPs in moving humans, the obtained satisfactory performance might not assure that the headset could be perfectly suitable for all BCI applications

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Summary

Introduction

Bridging the gap between laboratory brain-computer interface (BCI) demonstrations and real-life applications has gained increasing attention nowadays in translational neuroscience. There might be significant differences in how the brain works in ecologically valid environments versus highly controlled laboratory environments [2,3]. Studies linking brain dynamics to cognitive functions have been majorly devoted to the stationary and tethered individuals, in which the participants underwent the experiments with highly-controlled settings in laboratories. They were usually instructed to avoid any task-irrelevant head/body movements. Studying the brain dynamics associated with naturalistic human behaviors is of great importance in translational neuroscience

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