Abstract

This article presents for the first time an OpenACC (Open accelerators)-aided Graphics Processing Unit (GPU)-based approach adopting a 3D moving window finite difference time domain (MW-FDTD) method for calculating lightning electromagnetic fields over large-scale terrains. The efficacy and accuracy of the proposed method are evaluated by comparing its results with the results obtained from a conventional FDTD method. The results show that the GPU-based MW-FDTD method is capable of providing highly accurate results 42 times faster than the conventional CPU-based FDTD method. Moreover, the proposed method required only (2M/N <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">x</sub> ) × 100 = 40%. of the memory needed for carrying out the calculation compared to a conventional FDTD method, where M and N <sub xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">x</sub> are the size of the entire domain in the conventional FDTD method and size of the divided blocks in the MW-FDTD method domain, respectively. The results show the applicability of the MW-FDTD-GPU method for dealing with lightning electromagnetic problems as well as large-scale electromagnetic compatibility (EMC) applications where the efficiency and minimization of the computational time and memory requirements are of great importance.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call