Abstract

The author analyzes the psychological essence and content of the information-psychological confrontation of the actors of the new “Great Game” within the framework of the six-week Artsakh conflict. The analysis of the latest practice of modified strategic and behavioral operations reveals the novelty and actualizes the obtained material. Methodology and methods of the research. The new “Great Game” as a psychoanalytic concept and category reveals the context of technologies of information-psychological confrontation in the Anglo-Saxon discourse. The game as a scientific tool leads the meaning of access to algorithms and technologies for destructive communications of the confrontation system on the “southern front” to hyperbolization. The methodology of system and discourse analysis, revealing fragments of information and psychological confrontation, operations and technologies of a new type, is becoming popular. Results of the research. The conceptualized discourse, which carries the narratives of “loyal” politics with the internal logic of management, sets “the dependent world”, the ways of understanding and representation. The synthesis of fragments of the actors’ confrontation on the basis of psychological research reveals the nature of the struggle for domination. The unification of the process, and then the “enforcement to consent and due order” reveal the mechanism of psychological influence used by them. Based on the results of the work, the author identifies the main forms, schemes, fragments of the British strategic operation as a modification of the operation “Azerbaijan” of the early 20th century, as well as the behaviorist operation as an attempt to resolve the conflict between Baku and Yerevan over Artsakh. The analysis of the views of researchers of the activities of Western intelligence services reveals a two-level model of the struggle of actors, where there are two internally closed and relatively independent control circuits. The author notes the effectiveness of the strategy of Baku with the introduction of new cyber-psychotechnologies, artificial intelligence (AI), unmanned aerial vehicles (UAVs), reconnaissance and disinformation mobile groups (RDMG), etc. The lack of a proper strategy, the headquarters of the confrontation and reliance on the potential, the shortage of pre-emptive strikes, their interception, etc. led Yerevan to defeat. Theoretical and practical significance. The research results contribute to the theory and practice of information-psychological confrontation.

Highlights

  • В целом просматривается выход сторон конфликта на более высокий уровень информационно-­ психологического противоборства

  • The new “Great Game” as a psychoanalytic concept and category reveals the context of technologies of information-p­ sychological confrontation in the Anglo-S­ axon discourse

  • Based on the results of the work, the author identifies the main forms, schemes, fragments of the British strategic operation as a modification of the operation “Azerbaijan” of the early 20th century, as well as the behaviorist operation as an attempt to resolve the conflict between Baku and Yerevan over Artsakh

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Summary

Introduction

В целом просматривается выход сторон конфликта на более высокий уровень информационно-­ психологического противоборства. Для ее достижения решались следующие задачи: а) изучить характер информационно-­ психологического противоборства в регионе и раскрыть комплексный его характер; б) рассмотреть особенности информационно-­ психологического противоборства как ведущих, так и региональных акторов с выделением современных технологий. Д.) в рамках новой «Большой игры»; в) трансформация карабахского конфликта из внутреннего межэтнического в межгосударственный – между Баку и Ереваном, которые в совокупности определили тенденции информационно-­психологического противоборства акторов на Южном Кавказе.

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