Abstract

Since the beginning of the 21st century, computer network technology has been developing at a rapid speed. Many things that people thought were remote or even impossible 10 years ago can now become a reality, such as AR. AR is augmented reality. After simulating computer-generated text, image, 3D models, music, video, and other virtual information and applied to the real world, the two kinds of information complement each other, so as to achieve the “enhancement” of the real world. AR is augmented reality, a new field that is currently emerging. Using AR technology can add a realistic and virtual atmosphere to the real environment, giving users a better visual experience. Edge computing is a more efficient algorithm based on cloud computing. Traditional cloud computing, which requires all terminal devices to go from the cloud to the edge, consumes more energy and time, while using edge computing is more efficient. Applying edge computing to AR can render videos and pictures in real time, giving users a better experience. This paper is aimed at studying the ARToolKit target tracking and animation fusion technology based on edge computing and augmented reality and using this technology to propose and design an AR computing edge model. And compared with the traditional AR technology, the final experimental results show that the use of ARToolKit target tracking and animation fusion technology based on edge computing and augmented reality can reduce the minimum delay time by 1/3 compared with traditional cloud computing. The signal-to-noise ratio of the fused animation effect is significantly increased. Compared with the traditional gray value fusion, it only needs 1/2 of the number of calculations to achieve the same fusion effect.

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