Abstract

In the frame of the growing relevance of games and videogames in many museums, the article focuses on the relation between videogames and art. In particular, on some videogames designed by visual artists, their implications in art history education and their role of mediators between the public and the contemporary art. The conversion our society is experiencing - while videogames are entering museums, artworks become videogames and enter directly our devices, skipping the museums - highlights a lack of definitions for videogames featuring peculiar aesthetical values and makes it difficult to understand if videogames are a form of art per se, a medium, or just a tool in the bigger context of play (Sicart). The presence of pioneer women in the field of multimedia is also underlined. A special attention is given to the role the videogames are playing in the field of archaeology research and education.

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