Abstract
AbstractThis chapter starts with the introduction and the evolution of AI in gaming and esports. It explores the enabling technologies for AI in gaming (big data, virtual reality, AI chips and GPUs, online gaming, and cloud platforms). AI applications in video games and esports include AI Opponents, AI NPCs, procedural content generation, player experience modeling, antisocial behavior detection, win prediction, player telemetry analytics, intelligent tutoring, and training. Case studies section consists of DeepMind Alpha Go, Alpha Star, and Microsoft HoloLens.KeywordsGamingEsportsVideo game industryElectronic sportsBig dataVirtual realityAugmented realityMixed realityMetaverseGraphic processing unitsGPUAI chipsSystem on a chipUnreal engineOnline gamingVideo gamesCloud platformsEmergent behaviorFreemiumSubscription business modelFinite state machinesArtificial neural networksConvolutional neural networksHirelingsFollowersNon-player charactersRecurrent neural networksProcedural content generationIntelligent tutoring systemsSimulation
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